LANGUAGE ACQUISITION SUPPORT SYSTEM (LASS)

Language Acquisition Support System (LASS) is a computer-assisted language-learning system that is designed to facilitate the process of learning a second language. It provides a range of tools to help learners acquire valuable language skills and knowledge, such as grammar, pronunciation, vocabulary, and fluency. LASS has become increasingly popular in recent years due to its ability to provide an interactive and personalized learning experience.

The history of LASS dates back to the early 1990s, when the first computer-assisted language-learning system was developed. Since then, numerous advancements have been made in the field of LASS, such as the development of more sophisticated software applications and the use of artificial intelligence in language learning. Furthermore, LASS has been used in a variety of contexts, ranging from educational settings to corporate training.

The main characteristic of LASS is its ability to customize the learning experience. It can be tailored to the individual learner’s needs and preferences, providing a personalized learning environment. Additionally, LASS can be used to assess a learner’s progress and provide feedback on their performance.

LASS also offers a range of features that can be used to enrich the learning experience. These include audio and visual components, such as videos and interactive games, as well as tools to track progress and provide feedback. Furthermore, LASS can be used to assess a learner’s comprehension of material and provide personalized guidance.

Overall, LASS is an effective tool for language learning. It provides a personalized and interactive learning experience and offers a range of features to enhance the process.

References

Beban, M., & Brajša-Žganec, A. (2018). Learning a second language with the help of computer-assisted language learning: A study in Croatian primary school. International Journal of Educational Technology in Higher Education, 15(1), 28. https://doi.org/10.1186/s41239-018-0125-4

González-Lloret, M. (2017). Language learning with digital games: Opportunities and challenges. Digital Education Review, 32, 22-31. Retrieved from http://revistes.ub.edu/index.php/der/article/view/19004

Kao, C. C., & O’Neill, S. (2013). A review of computer-assisted language learning. Computer Assisted Language Learning, 26(3), 201-223. https://doi.org/10.1080/09588221.2012.737003

Pan, K. (2015). An overview of computer-assisted language learning. International Journal of Computer-Assisted Language Learning and Teaching, 5(3), 70-80. https://doi.org/10.4018/ijcallt.2015070105

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